Showing posts with label Digital Combat Simulation. Show all posts
Showing posts with label Digital Combat Simulation. Show all posts

Sunday, 4 November 2018

DCS: Spitfire LF Mk.IX – The Big Show Campaign!


Looks like its time to grab a new campaign pack!!
Put on Pierre Clostermann’s Irvin jacket, climb into his Spitfire Mk.IX and experience the massive air battles in the skies of Western Europe described in his similarly titled book. This campaign follows Clostermann’s career from April 1943 to July 1944 through 12 missions that recreate his memoirs down to the smallest details such as time, weather, squadrons and even radio transmissions. Find out what it feels like to fly with the Biggin Hill Wing in a huge formation of Spitfires, to follow Commandant Mouchotte into gigantic melees against 30+ Focke-Wulfs, to take part in Rodeos, Circuses, and attacks on V-1 launch sites, or to support the ground troops after the D-day landings. All clear? Switches on!
Key Features:
  • 12 historical missions following Pierre Clostermann during his time with 341 and 602 Squadron.
  • Detailed briefings, maps and briefing images, including separate PDF mission files with historical backgrounds
  • Unique kneeboard graphics and checklists for each mission
  • Historically accurate custom skins
  • Hundreds of specially recorded voice-over messages
  • A wide array of missions including fighter sweep, bomber escort, armed reconnaissance and ground attack
This campaign requires ownership of DCS: Spitfire LF Mk.IX and DCS: Normandy 1944 Map. 



Monday, 4 January 2016

DCS World 2.0 Alpha Nevada



DCS World 2.0 Alpha Nevada is now available for purchase and although expensive, it is a vast area with metric shit tonne of content.  One issue at the moment however is the lack of campaigns for it, so unless you like making up your own stuff, perhaps its value is limited at this moment in time.

Here is the official blurb.




Digital Combat Simulator World (DCS World) is a free-to-play digital battlefield, focusing on military aircraft simulation. It includes a FREE TF-51D and an Su-25T attack aircraft.

DCS World 2 working with new Nevada Test and Training Range (NTTR) terrain module, that includes the largest contiguous air and ground space available for peacetime military operations in the free world. The NTTR land area includes simulated air defence systems, mock airbases, and several target ranges. The NTTR was also used for nuclear testing. Today, it is home to RED FLAG and other military exercises that include countries from around the world. The NTTR map for DCS World 2 includes Nellis AFB, Creech AFB, McCarran International Airport and the infamous Groom Lake AFB (aka Area 51). This map also includes the city of Las Vegas, McCarran International Airport, and Hoover Dam.

Additionally, DCS World 2 includes:
Powerful mission and campaign editors
Multiplayer
Massive inventory of air, land and sea combat units and weapons
Advanced AI
Fast mission generator
Dynamic weather and seasons
Training missions
Mission replay system
Pilot logbook
Support for multiple maps

This exceptionally detailed and realistic world simulation engine guarantees an engaging, real-world combat experience in this flashpoint region. DCS is a true "sandbox" simulation that can and will cover multiple time periods covering many types of aircraft and ground vehicles. DCS World allows both realistic gameplay and more casual play styles to suit the player.

Sunday, 3 January 2016

DCS: M-2000C is finally with us



The M-2000C is a multi-role, French-designed, 4th generation fighter. It was designed in the 1970s as a lightweight fighter and in excess of 600 M-2000C aircraft have been built. The M-2000C is a single-engine fighter will a low-set delta wing with no horizontal tail. It has excellent manoeuvrability given its relaxed stability and fly-by-wire flight control system. The M-2000C also includes a multi-mode RDI radar that is capable tracking and engaging targets at beyond visual ranges. In addition to engaging other aircraft with cannon and missiles, the M-2000C can also engage ground targets with cannon, rockets and bombs. The M-2000C is a perfect fit for the battlefields of DCS World!

Priced at $59.99 with a $12 bonus, its a pricey beta test. And it will ONLY work with DCS 1.5 and 2.0, so watch out for that one.  That being said, its bloody fantastic to fly and a nice mix of old / new skool that should appeal to all. Also, its a delta wing, 'nuff said!

Monday, 11 February 2013

Saturday, 19 January 2013

Is Freefalcon rising from the ashes?

Looks like it.  One of the coders has gone open source with FF6, and has a link to download the simulator HERE

Lets see what the future brings on this one.  Good luck to them.

Thursday, 17 January 2013

Major update on DCS World

Wow!  You simply have to check out this video.  It lists all of the upcoming additions coming to this fantastic combat simulation!

Firstly, the WWII Focke Wolfe 190, oh my god, now we Mustang pilots have something to shoot at.

There is so much to see, so please check it out and support this great simulation.

DCS WORLD - AN OVERVIEW

FreeFalcon is no more



Sad news I bring to you this day, the Freefalcon team seems to have called it a day, and closed down the website with no warning to the community.  Anyone looking forward to downloading this great sim is going to be disappointed, as all traces have disappeared.

Here is the news gathered from the forum of rival developers, the creators of Falcon BMS.

BMS FORUM (registration required)

Pasted below for those who don't want to register to read it.

"One of the greatest things about this community is the fact that so many of its membership can trace their history to the sim as far back as 1998. Even better, everyone has a great story to tell about their first experiences, almost as a testament to their love of Falcon.

There are even a great number of members in this community that can go back to even earlier versions of Falcon, and many of those people are still here today.

So, whenever a group of like minded people get together to achieve something greater than they could achieve individually, I believe it is always the hope of that group to create a product that they can be proud of, and that in particular this Falcon group will receive warmly, and have countless hours of fun using.

Like many of you, I have many stories that I could tell about the vaunted history of Falcon. Both many high and low moments could be told. While I won't do that (much) in this thread, I wanted to at least share one story with you so that you could understand a little better.

The story of FreeFalcon goes way back to a couple guys, Steve "Hustler" Wooters and Ron "Red" Nair, and Fred "Baldeagle". Back in the day, these guys were doing some crazy stuff with skins. I mean, this stuff was off the hook. Baldeagle was always behind the scenes, never really taking credit for his time and effort, producing lodeditor. I don't recall ever once over the past ten or so years hearing him complain about people using his software for their purposes. In fact, it was the opposite. He would adapt the program to fit whatever needs those people had, and do it gladly.

Later on, they were asked, along with myself and a bunch of others, to join SuperPak, the Unified Team. This was a program designed to bring together the absolute best in the community for one simple idea: to stretch what had been done in Falcon, and to what could be done, under one banner.

After the group dissolved (and a number of great releases provided to the community), there was a void that was eventually filled with the promise of g2interactive, and Operation Infinite Resolve. So, a group of us got together that included many current members of BMS, Hustler, Red, Baldeagle, plus many others, to try and do something special. While we were able to get a couple fairly minor releases out (big at the time of course, but minor compared to where we are now), we never quite achieved the dream we were hoping for.

Due to some basic philosophical differences between groups, FreeFalcon was created, and BMS disappeared for a while. However, the relationships between many of us, outside of Falcon, remained strong and vibrant. The strength of those relationships allowed us to coexist together, and the nastiness of community postings had for the most part, long since dwindled.

It was during this time that FreeFalcon truly flourished. They had a strong fan base, strong development, and strong leadership, with their vision of what Falcon could become. Indeed, people will be talking about FreeFalcon for many years, and how they provided truly astoning artwork, and the ability to fly as many aircraft as possible with as great detail as could be allowed.

I have always admired those developers, and have always wondered why they would commit so much time to their love of Falcon, despite the community at times, despite the challenges, and despite the overwhelming learning curve. I'm telling you, these guys are good.

So, it is with a great sadness, after all these years, that I was informed about the closing of FreeFalcon. I asked Steve if I could write this on behalf of FreeFalcon, and he was happy to let me do this. FreeFalcon will be missed. There will be lots of questions asked, and probably never really answered as good as they could be. Such is the life of a development stream sometimes. However, mark this day on your calendar as one of the low days of Falcon. To FreeFalcon, you guys are remembered, and honored, and welcome to our boards.

And I would personally like to Thank You for your service to the promise of a dream.

I will make this a sticky for a couple weeks to ensure people will have a good chance to read this. I will leave posts open so that others may comment. But please, to the extent possible, keep your comments positive, and in the spirt this letter is written."

Tuesday, 11 December 2012

Update from 1C on IL-2 Sturmovik BOS

This just plopped into my mailbox a short while ago, and I would like to share it here.  This is straight from the horses mouth, and signs the "death knell" of any further development of IL-2 Cliffs of Dover.

On the plus side, I love Rise of Flight and wish them all the best in this collaboration, as it's clear to me that 1C are simply not up to the job on their own!

"Dear 1C Forum Member!

1C Announces Partnership with 777 Studios to create 1C Game Studios and develop IL-2 Sturmovik: Battle of Stalingrad

1C is proud to take the next step in flight-simulation history with 777 Studios, a company and team that has grown to be one of the best flight-simulation developers in the world with its project Rise of Flight (
http://riseofflight.com). We look forward to bringing a new era of development and spirit of enjoyment to the combat flight-simulation community together.

Battle of Stalingrad will include both single-player and multi-player scenarios for virtual pilots to enjoy as well as brand new gameplay modes. Initial client release is slated for early 2014 with add-on content and additional features and theatres to follow.

You can read the full announcement on the official website of the game located at Il2sturmovik.net.
Please note that the upcoming title will also have a new forum dedicated entirely to IL-2 Sturmovik: Battle of Stalingrad. We would like to invite to come and visit the new
IL-2 Sturmovik forum (
http://forum.il2sturmovik.net), where you will find additional information about the project and will be able to ask questions and chat with the developers.

Best regards,
1C Game Studios team"

Thursday, 15 November 2012

Flaming Cliffs 3 Released!



Kind of !  Its another paid for Beta, but hey, at least you get to play it right now !!

Info from the release as follows...


Introduction

Lock On: Flaming Cliffs 3 (FC3) is the next evolution of the Flaming Cliffs series. FC3 features the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S and Su-25. FC3 aircraft provide an easy learning curve for new players and focuses on a broad range of aircraft rather than a detailed single aircraft. FC3 adds a number of new features and improvements to previous versions of the Flaming Cliffs series. FC3 is a module of DCS World, which makes it compatible with all other DCS: World titles like A-10C, Black Shark 2, P-51D, and Combined Arms.
 
 
 

New Key Features for the Flaming Cliffs Series

  • A DCS World module that is compatible with DCS titles.
  • New 6 degrees of freedom (6DOF) cockpit and model for the F-15C.
  • New F-15C campaign and single missions.
  • Improved cockpit art for Russian aircraft.
  • Improved landing dynamics.
  • Improved flight dynamics for air-to-air missiles.
  • Updated and improved HUDs and other cockpit systems.
  • Resource Manager that adds logistics control to missions.
  • Expanded theatre of operations map into eastern Georgia.
  • Countless other improvements in the areas of the mission editor, special effects, new models, improved terrain detail and AI.

 

Requirements

Lock On: Flaming Cliffs 3 will require an installation of Lock On: Modern Air Combat.



The Flaming Cliffs 3 Aircraft




 

MiG-29A and MiG-29S Fulcrum

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Western observers often conclude, inaccurately, that the Su-27 and MiG-29 were born of a single design program, which copied the U.S. Navy’s F/A-18, no less. Indeed, the Su-27 and MiG-29 look quite similar and some observers cannot readily tell the two aircraft apart, despite the MiG-29 being substantially smaller than the Su-27. Both the Su-27 and MiG-29 design teams reportedly worked with common research data and drew common design conclusions. The MiG-29 has been much more widely exported than the Su-27, serving in many former Warsaw Pact air forces, several of which have since joined NATO (bringing their Soviet-made MiG-29s with them).

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The MiG-29 originally shared most of its avionics suite with the Su-27 (including the radar, the Electro-Optical System (EOS), and the helmet-mounted sight), but was designed as a short-ranged fighter, not as an interceptor. The EOS lets the Fulcrum search for, track, and engage targets without emitting telltale radar signals. Being smaller, it doesn’t carry as many missiles as the Su-27, but its high-AoA maneuverability coupled with the R-73 (AA-11) Archer high off-boresight, heat-seeking missile and helmet mounted sight makes the MiG-29 a deadly dogfighter. The slow-speed turning fight is the MiG-29’s preferred arena where it can use its high-AoA capability to point its weapons at a floundering target. The newer MiG-29S includes onboard electronic countermeasures, a greater fuel load, and the ability to carry the medium-ranged R-77 (AA-12) Adder missile.

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As with the Su-27, critics cite weak avionics and poor cockpit design as weaknesses of the MiG-29. The later MiG-29S (Fulcrum C), though, incorporated numerous improvements including better defensive countermeasures and increased fuel capacity. The MiG-29 reportedly requires a significant amount of maintenance, especially the engines. German MiG-29s (inherited from the East when Germany was re-unified) have had their engine performance "tuned down" to somewhat lengthen engine lifespan. Obtaining spare parts continues to be a concern for former Warsaw Pact nations.
Russian forces in DCS World employ the MiG-29A and MiG-29S, while German forces operate only the MiG-29A.

Combat Modes
  • Multiple Beyond Visual Range (BVR) air combat modes, radar and (or) infrared detection system, up to150 km.
  • Close Air Combat (CAC), vertical scanning radar mode and (or) infrared detection system. Less than 10 km.
  • Close Air Combat (CAC), boresight scanning radar mode and (or) infrared detection system, less than 15 km.
  • Close Air Combat (CAC), helmet-mounted sight radar mode and (or) infrared detection system, less than 10 km.
  • Close Air Combat (CAC) missile seeker mode, less than 10 km.
  • Unguided ground attack mode for cannon, bombs, and rockets. CCIP and CCRP delivery modes.



Su-27 and Su-33 Flanker

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The Su-27 Flanker B and its variants are some of the most impressive and capable fighter aircraft in the world, designed to beat the vaunted F-15C. Born in the waning years of the Cold War, the Flanker did not have an easy life. The initial design suffered serious problems. Then, the breakup of the Soviet Union hindered its deployment, denying it the opportunity to prove itself as one of the world’s greatest aircraft.
The Su-27 is tailored for air-to-air combat, not air-to-ground. Armed with the R-27 (AA-10) Alamo series of missiles, the Flanker has an impressive beyond visual range (BVR) capability. Meanwhile, the helmet mounted sight and high off-bore sight R-73 (AA-11) Archer heat-seeking missile, coupled with the Su-27’s high thrust and sustained turn capability, gives the aircraft a powerful edge in a knife fight. High-AoA manoeuvring helps the pilot point his weapons at the enemy. Finally, its very large internal fuel capacity keeps it in the fight well after other fighters are running on fumes. It carries as many as ten air-to-air missiles, giving it an impressive "punch".

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Detractors criticize the Su-27’s avionics and cockpit layout, citing limited ability to track/engage multiple targets, high reliance on Ground Control Intercept (GCI) control, and high pilot workload. However, its passive Electro-Optical System (EOS) lets it find and engage targets without any radar emissions (which can warn the target). Debate continues whether high-AOA maneuvers (such as tail slides and the famed "Cobra") are useful as combat tactics or merely impressive air show stunts.
Su-27 pilots should keep in mind that although the Flanker has a very large internal fuel capacity, hence the lack of external fuel tanks, a fully fueled Flanker can be a very poor performer in a dogfight.

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Originally named the Su-27K, this cousin of the Su-27 was specifically designed to operate from Soviet aircraft carriers. Equipped with canards for improved take off and landing performance, the first Su-27K made its maiden flight in 1985. The tail cone was shortened to reduce the risk of tail strike during high-AoA carrier landings, but this also reduced the space available for defensive countermeasures (including chaff and flare dispensers). The Su-33 uses the same radar as the Su-27 and, to a large extent, the same cockpit as well. Neither the Su-33 nor Su-27 has air-to-surface radar modes.

Combat Modes:
  • Multiple Beyond Visual Range (BVR) air combat modes, radar and (or) infrared detection system, up to150 km.
  • Close Air Combat (CAC), vertical scanning radar mode and (or) infrared detection system. Less than 10 km.
  • Close Air Combat (CAC),boresight scanning radar mode and (or) infrared detection system, less than 15 km.
  • Close Air Combat (CAC),helmet-mounted sight radar mode and (or) infrared detection system, less than 10 km.
  • Close Air Combat (CAC) missile seeker mode, less than 10 km.
  • Data Link mode, all radar systems are kept silent for stealthy attack.
  • Unguided ground attack mode for cannon, bombs, and rockets. CCIP and CCRP delivery modes.
  • In-flight refueling (Su-33).
  • Take-off/landing on an aircraft carrier (Su-33).



F-15C Eagle

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The F-15C has often been labeled as the greatest fighter aircraft in the world. Designed to counter the exaggerated capabilities of the Soviet MiG-25 "Foxbat", the F-15C has been the backbone of U.S. air defense for three decades. The F-15C, equipped with improved avionics and weapons over the original F-15A, has scored over 100 air-to-air victories in the service of Israel, Saudi Arabia, and the U.S. without suffering any losses.
The F-15C rules the Beyond Visual Range arena (BVR). No slouch in a dogfight, the F-15C excels at finding targets, positively identifying them as hostile, and engaging them with AIM-120C AMRAAM missiles before the enemy can respond.
The F-15's versatile pulse-Doppler radar system can look up at high-flying targets and down at low-flying targets without being confused by ground clutter. It can detect and track aircraft and small high-speed targets at distances beyond visual range down to close range, and at altitudes down to tree-top level. The radar feeds target information into the central computer for effective weapons delivery. For close-in dogfights, the radar automatically acquires enemy aircraft, and this information is projected on the head-up display.

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The Eagle is somewhat restricted in the close-in dogfight. The AIM-9M Sidewinder, a reliable weapon that has soldiered on since the 1960’s, does not have the high off-bore sight capability of recent Russian heat-seeking missiles. F-15C drivers should generally favour the higher-speed "energy fight" in favour of the low-speed turning duel, especially against nimble adversaries.

Combat Modes:
  • Beyond Visual Range (BVR), Track While Scan (TWS) or Range While Search (RWS) modes, up to 160 nm.
  • Air Combat Maneuvering (ACM) vertical radar scan mode, 10 nm.
  • Air Combat Maneuvering (ACM) boresight radar mode, 10 nm.
  • Air Combat Maneuvering (ACM) FLOOD mode for AIM-7, 10 nm.
  • Air Combat Maneuvering (ACM) VISAUL mode for AIM-120, 10 nm.
  • In-flight refueling.



A-10A Thunderbolt II

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Designed as a Close Air Support (CAS) platform to counter the massive quantities of Soviet armor during the Cold War, the "Hog" is heavily armored and carries an impressive weapons load including the deadly GAU-8A 30mm anti-armor cannon. Efforts to retire the A-10 from active duty began gaining momentum in the late 1980s, but fell by the wayside after the aircraft’s stellar performance during the 1991 Gulf War.
The A-10 was intended to fly low, using the terrain to mask its presence from enemy SAMs. Low flying, however, places the aircraft in the heart of the AAA engagement zone. Therefore, the aircraft is heavily armored, including a "titanium bathtub" that surrounds the pilot. When the threat of SAMs has been reduced, the A-10 generally flies missions at medium altitudes, placing it safely out of the reach of AAA guns.

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The sub-sonic A-10 can carry AIM-9 Sidewinders for self defense, but should avoid dogfighting. It carries an impressive air-to-ground weapons load, but lacks the power for a sustained fight against a dedicated air-to-air platform. When confronted by an enemy fighter, the Hog pilot should use the A-10’s impressive turn rate capability to point the nose (and the dreaded 30mm cannon) at the attacker. When the attacker overshoots, unload and extend until the attacker makes another pass, then use another maximum-rate turn to point the nose back at the adversary.

Combat Modes:
  • Air Combat Maneuvering (ACM) AIM-9M seeker mode and funnel sighting for GAU-8A cannon. 10 nm.
  • Unguided ground attack mode for cannon, bombs, and rockets. CCIP and CCRP delivery modes.
  • Guided ground attack mode for AGM-65K/D.
  • In-flight refueling.


Su-25 Frogfoot

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The Su-25 Frogfoot bears little resemblance to the U.S. A-10A, but it was designed for a very similar Close Air Support (CAS) ground-attack mission. The Su-25 was built to operate near the forward edge of battle area (FEBA) from rough, "unimproved" airstrips, and can carry a loadout with tools, spare parts, auxiliary power supply, a pump for manual refueling and other "self deployment" supplies. It carries a wide variety of weapons for missions including anti-personnel, runway denial, and tank killing.
The fortified cockpit and armored canopy help protect the pilot from anti-aircraft artillery (AAA) and small arms fire while engaging targets at low altitude. Ingressing at low level, the Su-25 hunts down targets, pops up, delivers its weapons, and dives back behind terrain. The Su-25 may arguably be the most power ground-attack aircraft in Eastern inventories.

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The Su-25 is not intended for dogfighting though. Its primary defense against patrolling fighters is simple avoidance. When engaged, the Su-25 should operate at extremely low altitude, which hampers enemy fighters’ ability to engage it. Using terrain as available, the pilot should turn to face oncoming threats or extend away from the fight if given the opportunity.

Combat Modes:
  • Close Air Combat (CAC) R-60 seeker mode and funnel sighting for cannon. 10 nm.
  • Unguided ground attack mode for cannon, bombs, and rockets. CCIP and CCRP delivery modes.
  • Guided ground attack mode for laser-guided missiles.



DCS World Integration

Lock On: Flaming Cliffs 3 operates as part of DCS World. As such, DCS World must be installed prior to installing Lock On: Flaming Cliffs 3. DCS World is a new, free, combat simulation. DCS World provides a free-to-play Su-25T ground attack aircraft with no online restrictions. Online DCS: World includes friendly and enemy forces that can be controlled by other players or AI air and ground units. The purchase of additional DCS modules allows the player to have careers as pilots of the A-10C Warthog, KA-50 Black Shark attack helicopter, P-51D Mustang, or armor vehicle commander. You may read more about DCS: World and its modules at: http://www.digitalcombatsimulator.com/



Common F-15C and A-10A Changes

  • – Updated US RWR threats display logic - threats in scan mode do not update their position continuously anymore.
  • – US RWR display symbology was made stabilized to the horizon.
  • – Glide slope/localizer deviation bars were removed from F-15C/A-10A HUDs.
  • – Adjusted F-15C/A-10A HUD gun reticle distance sector visual appearance.



New F-15C Cockpit and Updated Cockpit Systems

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Perhaps the most noticeable new features with Lock On: Flaming Cliffs 3 is the new, beautiful cockpit. This cockpit is fully rendered in every detail and provides 6 degrees of freedom of movement within the cockpit. This new cockpit includes both day and night lighting, an improved HUD that is focused to infinity, re-worked HUD symbols and many improvements and new functions for the radar and radar warning receiver:
  • – New flap position lights
  • – Flaps position lights logic was updated.
  • – AI & SAM warning lights are functional now.
  • – Active jamming is indicated by open X in the center of TEWS screen. Flashing X - standby, steady X - active.
  • – CHAFF/FLARE, and MINIMUM lights are operational now.
  • – Marker beacon light was made functional. MKR display was added on HUD.
  • – Added CSET display on HUD - is displayed for the first 10 seconds after ILS mode selection.
  • – Steer mode select knob was animated.
  • – Fixed HUD Integrated Flight Director indication.
  • – Added bank steering bar on HUD.
  • – HUD altitude scale is always barometric now.
  • – Removed radar altimeter scale from HUD.
  • – Fixed AoA scale and numeric indication on HUD.
  • – Adjusted HUD display logic of Mach number and current/maximum G displays.
  • – ADI light was made functional.
  • – Fixed unstable radar lock at certain ranges in the vertical scan mode.
  • – Radar scan zone in TWS is limited by 60 degrees now.
  • – DTWS scan zone automatic centering is implemented.

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Changes to the A-10A

  • – Fixed bank steering pointer and bank indicator animation on ADI.
  • – Adjusted TVV position limits on HUD. Out of view arrow has been added for TVV.
  • – Pitch numerics were changed to Flight Path Angle numerics on HUD.
  • – Adjusted position limits of various HUD symbols.
  • – Reworked visual shape and display logic of the destination index (tadpole).
  • – Added TD box (steer point position) on HUD.
  • – Fixed visual appearance of the Target Designator Cue (TDC) on HUD.



Changes to the MiG-29 and Su-27/33

  • – Stations display was removed from Su-27/33 HUD.
  • – Radar scan zone on Russian aircrafts is now always centered on the tracked target in TWS.
  • – 'Target unlock' command is now functional in Russian TWS - current track and radar contacts data is cleared.
  • – Radar is correctly returns back to TWS (instead of RWS) on Russian aircrafts when STT is lost.



Common Changes to All Aircraft

  • – Fixed momentary jump of the HSI course pointer in some cases when steerpoint is switched.
  • – HSI course/bearing/distance pointers and ADI steering/deviation bars animation was made smooth in all aircrafts



Improved Air-to-Air Missile Flight Dynamics

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  • – With a return to a heavy focus on air-to-air combat in Lock On: Flaming Cliffs 3, the flight dynamics physics of air-to-air missiles has been improved in multiple ways:
  • – Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed.
  • – Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers.
  • – We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate.
  • – We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic.
  • – We added a self-destruction timer. Some missiles will self-destruct when the timer is reached.
  • – We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level.
  • – We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts.
  • – We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored.


Resource Manager

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In any war, logistics plays one of the most critical roles. If an army air force cannot be resupplied, it will be useless in battle. The new Resource Manger allows mission designers to add the element of resource management into missions.
Mission builders can now place warehouses on the battle map and allow them to resupply airbases and other facilities with set amounts of weapons and fuel. This can be done for both single player and multiplayer missions.



Screenshots

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